Sunday, November 25, 2012
GW 2: Peeling mode - useful or not?
Everyone who plays Guild Wars 2, has certainly seen it before: the so-called chipped mode. But the mode is at all meaningful? In this article I want to clarify this, what the advantages and disadvantages of the tool itself!
The Chipped mode
Does this sound familiar? As does one in PvE / PvP just to defeat the enemy and then ticking nor any DoT (damage over time effect) or the like. And before you know it, then it is already dead on the floor.
That's a bit annoying sometimes, should be clear. But ArenaNet would not let that happen and apparently integrated into the buy Guild Wars 2 gold Posted mode. The Chipped mode is the mode in which you land, if all your life points are exhausted and you'd be really dead. In this mode, you can then try again to pull up specific skills. This works, of course not always and that's perfectly okay.
The idea behind it, I really am impressed! Sometimes one has committed some stupid mistake that usually leads to death. ArenaNet is now one but still have a chance to straighten the error and the next time to be careful about what's great! But the system has two drawbacks in my eyes, which I would now like to clarify this.
Imbalance in the classes
The first disadvantage is the imbalance of classes with respect to the skills that you get in chipped mode. Let's take the Rangers in PvP: The first skill causing hemorrhage at the opponent. This is nice, but it helps a little to survive. The second skill stuns the opponent for a short time. Also nice, but the numbness is to short.
The third skill is not bad in itself! Man gets his pet, who helps with the Health-procurement by healing you. Now however, there is often two problems: either your pet is so far away that it takes forever until it is with you and therefore do not care. Or you're dead anyway, because you can not protect the second skill could.
The thief can again with his second skill invisible and teleport while he is with his third skill for a while completely invisible. To make a long story short, the classes have different chances of survival in chipped mode. Whether this is so good, I doubt it.
Mode stuck
The second problem is the time. If you are unlucky, you sit straight in PvP ever fixed mode: You can not heal up completely, because you always get a bit of damage, but is not killed by the enemy.
This means that until you even once dead, can ever pass 30 seconds, because it is precisely at the beginning of trying yes, gather to itself and not to die! Until then, however, you realize that this has no meaning, sometimes a lot of time has passed, in which one of his team was not exactly useful.
In PvE very positive
In the end I see the chipped mode in PvE very positive because it a really helps to hide small mistakes and mend. He should be so kept there for sure!
In PvP, I'm currently not so sure. Sure, there he met here and there the purpose for which it is intended. Often, however, it is because, as in the section "mode stuck" and can be performed either before or back. Perhaps we should think about ArenaNet, and give gw2 gold players the opportunity to end the PvP mode by itself can and then die.
What you think of chipped mode? Like you, he is as he or did you think he needs to be revised?
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