Wednesday, February 27, 2013

Guild Wars 2: PvP being patched today, paid tournaments are now free


Guild Wars 2 developer ArenaNet has outlined a large list of PvP alterations in a new blog update this morning. The modifications come as part of a brand new patch, which is rolling out today.

The post explains that the studio has scrapped paid tourneys and has now replaced them with gratis tournaments consisting of either one or three rounds.

Guild Wars 2 gold players who still have Tournament Tickets can cash them in for in-game currency at the new Ticket Merchant NPC, who might be discovered subsequent to the Tournament Master in the Heart of the Mists.

There's a complete lot more, so make certain to take a look at the post for all the updates.

Meanwhile, I lately talked with ArenaNet at length about what's happening later on this year in the world of Tyria. The massive aim is to make more dynamic events and improve Guild Wars 2′s focus on eSports.

Continue Reading:


http://www.koolred.com/blog/view/6812686086/6732640215

http://blog.bitcomet.com/post/3228534/

http://www.w-meet.com/member/blog_post_view.php?postId=132887

http://social.kmbnet.net/index.php?do=/blog/9303/guild-wars-2-039-s-paid-pvp-tournaments-replaced-with-gratis-tournaments-pl/

http://answers.pubarticles.com/79091,guild-wars-2-s-paid-pvp-tournaments-replaced-with-gratis-tournaments-planet-earth-a-bit-1361954807.html

http://janegregson.mywapblog.com/guild-wars-2s-paid-pvp-tournaments-repla.xhtml

http://www.adpostingwebsiteslist.com/guild-wars-2s-paid-pvp-tournaments-replaced-with-gratis-tournaments-planet-earth-a-bit-nicer/25046

Wednesday, February 20, 2013

Flame and Frost, The Gathering Storm - February patch


Guild Missions really has me intrigued as well. Finally something else to do with my guildies! Can not wait to see it.

interested to see what the guild missions will be, but considering the size of my guild i dont think ill be doing much of them. Will be doing the Flame and Frost story stuff i guess. Also cool that they are springing another pvp map on us. Will without doubt check that out.

Saw it a few minutes ago, i hope the Flame & Frost story continuation is something far more substancial than in the last patch. Also curious to see how Guild Missions will work. Also kudos for picking out Day-to-day criteria. PvP does not interest me but i guess a new map is commonly good for the individuals that do.

All stuff seems pretty awesome & got me intrigued. I wanted more info on WvW since they promised something genuinely about it, having said that it may be in March, Also 1 of the most necessary factors is class balance/adjustments uniquely the "We want to make more builds viable" promise. Too negative they don't give details on those.


If you want to learn more news about gw2 gold,buy Guild Wars 2 gold, pls go to gw2gold.net.

Sunday, February 17, 2013

Guild Wars 2 is the finest game in 2012


ArenaNet hope Guild Wars could grow to be the zero cost man of MMO field rules, & can break the rules & redefine MMO game, you may wonder whether the game can made such achievements, whatever, the Guild Wars 2 is a impressive MMORPG.

Guild wars two "largely go the route in rather than world of warcraft . The game has cancelled the distinctive treatment of expert, goods distribution. Guild Wars 2 sacrifice many games depth, & grow to be as zero cost adjust, nonetheless, it has been more welcome by players.

Due to a somewhat immense change, great advertising activities and outstanding reputation, Guild Wars 2's efficiency acquire more attention even more than the Mists of Pandaria. Nevertheless, it could distinctive from what ArenaNet looking forward to be, this gw2 gold game is still in a MMORPG game, only quality & play looks better. In this regard, the Guild Wars 2 can but be regarded as a astonishing MMO.

Recommended Reading:

http://www.gruks.info/article.php?id=64548

http://xcite.pk/blog/2644/darkfall-video-offers-walkthrough-for-clan-management-system/

http://staceymartin.exteen.com/20130217/new-darkfall-video-previews-the-elementalist-role

Friday, February 15, 2013

Stay clear of GEM Shop, selling items that will not display, recognized the bug yet still on sale


EDIT: as a consequence of the very first replies below I must insist on the truth that it is impossible to turn on/off head gear display (see my screenshot below) & recognized as a general bug affecting plenty of players by the ANET moderator (see other screenshot beneath)
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I paid for a pair of bunny ears, they took my revenue however item nonetheless will not display after all this time.
Same predicament with EVERY town clothing I own (pirate hat etc.). Town clothing head gear don't display anymore since before the update that introduced the "riding broom".
French community manager said ANET recognized this bug is affecting countless players, they'll resolve it but do not know when:

Which means...They know it's glitched but they are still selling these items(!!!) & don't know when a patch will come. I paid for an item that won't display, 15 days after & still no update / no news. They just take your income & that is it.
People, please do not purchase stuff from the GEM Retail outlet yet, it could not display, and they just won't care; I need to have never bought these stupid bunny ears to begin with..I am so stupid
They are selling invisible costume parts - how astonishing is that:

It's frustrating ain't it.
I'm more concerned with them herding everybody to the gem store to gear. Get gems to get gold effectively.if you are a new gw2 gold player beware you'll get ample drops until you hit that level 80. Then you can either join the Arenanetlotteryclub or the permaDR club. Most likely it will be the permaDR club where you will have factors like boss chests not appearing in dungeons or in meta events, you'll have a big adequate collection of porous bones from 30 minutes of doing an event in Orr to make your own Conan Skull Thrown, though earning gold? might as well hang it up. What is sad is you can take screenshots and videos of what happens to you and they know it is genuine they still do not do anything about it. It's been four months now since whatever happened to the loot is nonetheless happening, what do we see? they tell us it is an Xfiles conspiracy in spite of the evidence to the contrary. This really is the stingiest Guild Wars 2 gold game I've ever played.

It was a known dilemma with Rangers at least one.5 weeks ago. A.Net was the one who stated NOT to get since it won't show correctly not a player (that was on Reddit & their official forums). That is all it is. It is not a big deal, yet you went out of your way to make one. I do not get it.....

Wednesday, February 13, 2013

My vision of a "perfect" gw2


Start with the current base game (races & classes and traits and skill-sets).

The world is also rather nice.
Max level 20. Have the starting zones be level 1 - 15. Have a couple 15 - 20 zones. Then the rest of the world is level 20.

Have more workable builds for each class. As-is, you can check out a character and his weapons & have an extremely good concept of what he can do. There should be more choices accessible that really work.

Perhaps have more skill solutions or trait choices accessible, or have them conveniently and cheaply switched around.

Make more pvp possibilities. WvWvW is nice, although I spend FAR more time building castles than I do fighting. It really does need revamped. Make the maps smaller, which would force more fighting to take place.

More team pvp matches. Honestly, more pvp in general. I do not pvp consistently, but this game is very limited in comparison to gw1.
Have lots of cool cosmetics available as rewards for completing level 20 quests. Maybe other items, as well. That way individuals would have a real reason to keep adventuring.

I do not know anything concerning the dungeon process. Not certain if it desires something or not.

Oh yeah, have Real TUTORIALS. Clarify the basic principles of the Guild Wars 2 gold game. Don't just drop a new player into a tiny instance and let him drown. Uniquely for after you get crafting. Have a minimal quest that explains it and shows how it works (especially that you can swap professions and not lose any progress).

Just curious, on the other hand why level twenty as maximum?

On a private note, I don't PvP. At all. So, in my ideal GW2 world, there'd be no PvP. GW2 is unique points to one of a kind men and women

As for the tutorials: in the beginning, I hadn't a clue what to do & felt very lost. Four months in & trying not to check out spoilers or "how to's", I'm comfy in PvE and have figured out the crafting procedure. Now, I'm glad there is confined "coaching" - I prefer to work things out for myself if I can. However hey, that's just IMHO & not meant as a flame.

My ideal GW2 would have some alterations & I won't list them all *cough* culling *cough*

More diveristy in WvW maps, the BLs all being the same is nice in the concept of "fairness" but a minimal diveristy is much better I think. You could nonetheless have "fairness" with distinctive maps, it would just take longer to create 2 other exclusive maps & so they did not. & EB requirements to be spread out or add more underground tunnels for the reason that as it's everybody is forced into particular lanes and it promotes the zerg instead of supporting lots of little to mid sized groups being moble and ninja like.

Greatest thing I wish for (other than a culling resolve) is that you could capture unoccupied enemy siege. It would not be a speedy capture, although kind of like sentry 60 secs to take it & if interrupted you would are obliged to start all over. I know this will not take place so don't bother flaming me for it. However I just like the belief of being able to capture siege, I mean every night we take a tower or a keep where they have left golems just think about if we could make use of them instead of loling while we kill them.

I honestly like the everyday and monthly achievements as it supplies me a goal as well as a reward whereas most of the gw2 gold game itself is unrewarding. I too would love a re-vamping of the skill strategy as I hate having most skills tied to weapons. In case you are going to do this then allow me to swap between 4 weapon sets as in GW1. Also enable me to save builds (including all traits and skill-sets) & swap them whenever I am out of combat (I do not even care in case you charge me to do it). Finally give me mercenaries. Most of the world I play in is empty & commonly you just want an additional sword once you take on a champ or a boss. I'd even do dungeons more commonly if I could take mercenaries rather than spamming for a stupid pug. It is sad that in a number of approaches GW1 is superior to its successor.

Friday, February 1, 2013

Roundtable on Guild Wars 2 tonight


NCSoft and ArenaNet will meet in tonight online video in which some of the components of the developer will discuss various aspects of successful Guild Wars 2.

If you are an Asura, Norn, Sylvari, Charr or simply human passionate Guild Wars 2, you have a date tonight at 21:00 CET (20:00 in the Canaries), as ArenaNet guys are getting a video-conference for its official channel on Twitch who will discuss some key points that have led to success in this MMORPG among so much competition.

Jonatham Sharp, Game Designer, Matt Witter, Systems Designer and Content Lead Designer Mike Zadorojny be the headliners of interesting meeting, which will cover various topics on Guild Wars 2, relating mainly to its excellent design, both artistic and aesthetic as playable. The team will also address issues of relevance to the vibrant and active community of gw2 gold players online RPG estimated, and try to answer the best questions submitted by fans on the official forum thread for.

Be attentive to the official channel of Guild Wars 2 in Twitch to find prints, details, trivia and a few secrets by three representatives of the development team of ArenaNet, in about an hour, at nine o'clock in the evening in the Peninsula, eight p.m. in the Canaries, for all fans of the Guild Wars 2 gold game of wars between guilds in medieval fantasy worlds. What do you expect to have the game designers? Would you like to respond to some of the questions that you could ask?