Wednesday, February 13, 2013
My vision of a "perfect" gw2
Start with the current base game (races & classes and traits and skill-sets).
The world is also rather nice.
Max level 20. Have the starting zones be level 1 - 15. Have a couple 15 - 20 zones. Then the rest of the world is level 20.
Have more workable builds for each class. As-is, you can check out a character and his weapons & have an extremely good concept of what he can do. There should be more choices accessible that really work.
Perhaps have more skill solutions or trait choices accessible, or have them conveniently and cheaply switched around.
Make more pvp possibilities. WvWvW is nice, although I spend FAR more time building castles than I do fighting. It really does need revamped. Make the maps smaller, which would force more fighting to take place.
More team pvp matches. Honestly, more pvp in general. I do not pvp consistently, but this game is very limited in comparison to gw1.
Have lots of cool cosmetics available as rewards for completing level 20 quests. Maybe other items, as well. That way individuals would have a real reason to keep adventuring.
I do not know anything concerning the dungeon process. Not certain if it desires something or not.
Oh yeah, have Real TUTORIALS. Clarify the basic principles of the Guild Wars 2 gold game. Don't just drop a new player into a tiny instance and let him drown. Uniquely for after you get crafting. Have a minimal quest that explains it and shows how it works (especially that you can swap professions and not lose any progress).
Just curious, on the other hand why level twenty as maximum?
On a private note, I don't PvP. At all. So, in my ideal GW2 world, there'd be no PvP. GW2 is unique points to one of a kind men and women
As for the tutorials: in the beginning, I hadn't a clue what to do & felt very lost. Four months in & trying not to check out spoilers or "how to's", I'm comfy in PvE and have figured out the crafting procedure. Now, I'm glad there is confined "coaching" - I prefer to work things out for myself if I can. However hey, that's just IMHO & not meant as a flame.
My ideal GW2 would have some alterations & I won't list them all *cough* culling *cough*
More diveristy in WvW maps, the BLs all being the same is nice in the concept of "fairness" but a minimal diveristy is much better I think. You could nonetheless have "fairness" with distinctive maps, it would just take longer to create 2 other exclusive maps & so they did not. & EB requirements to be spread out or add more underground tunnels for the reason that as it's everybody is forced into particular lanes and it promotes the zerg instead of supporting lots of little to mid sized groups being moble and ninja like.
Greatest thing I wish for (other than a culling resolve) is that you could capture unoccupied enemy siege. It would not be a speedy capture, although kind of like sentry 60 secs to take it & if interrupted you would are obliged to start all over. I know this will not take place so don't bother flaming me for it. However I just like the belief of being able to capture siege, I mean every night we take a tower or a keep where they have left golems just think about if we could make use of them instead of loling while we kill them.
I honestly like the everyday and monthly achievements as it supplies me a goal as well as a reward whereas most of the gw2 gold game itself is unrewarding. I too would love a re-vamping of the skill strategy as I hate having most skills tied to weapons. In case you are going to do this then allow me to swap between 4 weapon sets as in GW1. Also enable me to save builds (including all traits and skill-sets) & swap them whenever I am out of combat (I do not even care in case you charge me to do it). Finally give me mercenaries. Most of the world I play in is empty & commonly you just want an additional sword once you take on a champ or a boss. I'd even do dungeons more commonly if I could take mercenaries rather than spamming for a stupid pug. It is sad that in a number of approaches GW1 is superior to its successor.
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